Class metronome
A beat the whole room can see and hear. Nine time signatures with the strong beat marked, subdivisions, accents you can change by tapping the dots, a count-in, tap tempo, a trainer that speeds up every few bars, and drop-out bars where the sound stops and the class keeps the pulse.
Beat, bar and the strong first beat are Week 1 of the Music Theory Level 1 pack; compound and odd metres are Level 2. Marimba Wave has the tempo games that follow.
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80Andante
Press Start, or Space
Space start / stop ↑ ↓ tempo T tap tempo F full screen tap a dot to change its accent
Count-in
Tempo trainer
Drop-out bars
The lights keep going; the class keeps the pulse inside and comes back in on the next bar.
Presets
How did the metronome go?
Tell us how it worked with your class, or what you would like added.